Product Description

The Healing Man Healing Woman Game Night Kit features the Healing Man/Healing Woman transformation game–an innovative tool to elevate minds, embrace new power and break unhealthy taboos. The kit provides you with 13 different ways to play the game with different sized audiences, including virtual groups that meet live online. The Kit is a great engagement tool for professionals coaches and counselors, and other group facilitators, influencers and leaders. The game makes it fun and easy to open up to new thoughts, ideas and directions in one’s personal and professional life.

Some great uses and benefits of the HMHW Game Night Kit:
  • Create a series of fun outreach or promotional events
  • Use game nights as lead generators for new clients or enrollments
  • Use game night events to raise money
  • Facilitate a variety of different group interactions to break up the same-old-same-old
  • Schedule recurring or impromptu events without breaking a sweat
  • Compliment your regular program schedule with a more social and interactive element
  • Use game nights as a foot-in-the-door
  • Appeal to wider audiences by changing the game
The Game Night Kit Includes:
  • 1 Healing Man/Healing Woman game (108 cards featuring 144+ thought-provoking, mix-n-match topics)
  • 1 Game buzzer
  • 3 dice
  • 7 sets of colored game markers (total 70 markers).
  • Facilitator’s playbook
  • How to enroll players into your other programs
  • (Optional) Gold Star Award trophy

 

  • 13 Ways to play (plus instructions for playing in small, large and virtual group formats:
  • Anonymous
  • Bedroom/Boardroom
  • Connect the Dots
  • Conversation Dominoes
  • Cross the Line
  • Dinner Party
  • Empowerment Poker
  • The Matrix
  • Power Playoff
  • Straight Talk
  • Synchronicity
  • Wild, Hot, Taboo
  • Triple Dog Dare
Each HMHWgame accommodates up to 7 players. For larger groups, add additional games to your kit. Ages 16 and up recommended.

About the Healing Man/ Healing Woman game

Healing Man/Healilng Woman is a fun game for support groups that not only breaks the ice but also wakes people up and facilitates transformation, Healing Man Healing Woman (HMHW) offers something unique. You may have talked about or workshopped a lot of topics in your group…but never like this. Versatile and effective, the Healing Man/Healing Woman transformation game features 144+ thought-provoking, mix-n-match topics that get players to be authentic and engage in the most powerful conversations, insights and transformations they’ve had with anyone ever. The game draws out new power players have yet to embrace.

The game’s interactive process helps players to mindfully and strategically turn talk into transformation. It provides a fun way to move people past their differences, internal conflicts, conditioning, damaging self-concepts and unhealthy taboos. Gameplay creates dynamic, engaging and personally relevant discussion, breakthrough goals and support group activities for adults that awakens them on deep levels. As a counseling tool, HMHW makes it easier for mental health and human potential professionals to get even difficult clients to open up, push boundaries and evolve their connection to others, self, and their personal power.

How to play Healing Man/Healing Woman
The game kit includes a dozen different ways to play Healing Man/Healing Woman to facilitate different types of experiences, interactions, and transformations. A core element of gameplay is for participants to choose a Key Card and respond to what is written on it as it relates to their lives. The other cards in the deck and the game dice are used to take the conversation through provocative new twists and turns. Players and facilitators use the game buzzer and chips to highlight,deepen or “up the ante” on key discussions and discoveries. Individually and collectively, players turn their insights into real-world action for personal, professional or community transformation.

Use the game to help players learn how to:
  • Be more authentic and honest
  • Build supportive relationships
  • Use personal power to transcend challenges.
  • Bridge culture and communication gaps
Who should use Healing Man/Healing Woman:
  • Mental health & wellness professionals
  • Human potential professionals
  • Relationship coaches
  • Community empowerment facilitators
  • Peer counselors and mentors
  • Spiritual counselors and coaches
  • Empowerment and transformation coaches
  • Life coaches
Some benefits and outcomes of playing the Healing Man/Healing Woman game:
  • Clients build deeper rapport more quickly
  • Difficult topics or emotions are easier to articulate and discuss
  • Stimulates deep insight, sharing and introspection
  • Makes it easier to understand where people are coming from
  • Increases genuineness and empathy in discussion, and reduces judgement (including self-judgement)
  • Develops emotional and spiritual intelligence with continued use
  • Participants gain greater clarity, focus and purposefulness in their goals
  • Encourages stronger ownership, responsibility and accountability for one’s own growth, healing and empowerment
  • Makes session topics more engaging and personally relevant
  • Augments the sense of connection and community within the group
Some uses for Healing Man/Healing Woman include:
  • Support groups (HMHW has been used in domestic violence and social anxiety support groups, for example)
  • Ice breakers and breakout group activities
  • Men’s, women’s, coed and couples’ support groups
  • Facilitate emotionally and spiritually intelligent conversation about difficult or controversial topics
  • Life coaching or mentoring groups
  • Generating affirmations
  • Family and couples’ counseling and coaching (ages 16 and up recommended)
  • Get groups, families, teams or partners on the same page
  • Increase group engagement and interactivity during a session, class or program.
  • Community building
  • Mastermind groups
  • Vision boarding

The Brief Story Behind the Creation of the Healing Man/Healing Woman Game

While studying martial arts years ago, the game’s creator, Antonia “Dr. M” Martinez, PhD noticed that many women struggled with both the idea and the act of physically or verbally protecting themselves and their space. She couldn’t help but wonder if this was just one of many psycho-spiritual remnants of the long-held wounded image of women as the “weaker sex.” Did this wound still exist in collective consciousness? What other wounds existed in the consciousness and identity of both men and women? How were they hurting us and holding us back? And how could we deconstruct our unhealthy self-concepts and transform them into a more evolved awareness and existence without scaring the hell out or ourselves before we even got started?  What would it take to stop repeating the same old histories and take our minds, conversations and choices someplace new with as little resistance as possible? The Healing Man/Healing Woman game was born.

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